Playing Splinter Cell with vampires isn't as cool in reality as it is on paper. Despite an absolutely fantastic concept that transforms Sam Fisher's spies and saboteurs into postmodern bloodsuckers called Nightwalkers, insta-death difficulty and confusing level design make Vampire Rain nearly unplayable. Developer Artoon hits some high notes with guts and gore, but the frustration factor kills whatever pluses the game has going for it.
About the only good thing about this game is that it doesn't waste your time; it broadcasts its awfulness right from the very start. The campaign story tells the ludicrous tale of John Lloyd, member of a team of plucky commandos fighting a secret war against vampires that are somehow taking over America and will outnumber regular citizens with pulses in precisely 908 days (vampires must be really good at mailing in their census forms). It's never explained exactly how this is happening, though. Even though the game is loaded with nonstop cutscenes, virtually all of the leaden, comic-book exposition is devoted to the repetitive explanation of mundane mission goals. Average folks are still walking the streets at night without a care in the world, too, so it's tough to worry about the undead swarming in to take American jobs or whatever.. Read more on Gamespot>>